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Extra difficulty levels: unlimited turns or timed turns.Īll mercs from Jagged Alliance 2 return, additionally there are also six new mercenaries. So, you must make your saves while the combat is still underway while in them to be able to zoom in upon loading.
The game also has a major bug: a few final sectors can't be selected on the overworld map (this is intended so you can only reach them underground but the resulting side effect is unintended). Any equipment you need you'll get on the way.
With your mercs and gear: no need for R&R, healing and repair work. So, hire a full squad of capable mercenaries (up to the helicopter's capacity) right away and expect to carry out the entire mission with them (with only an opportunity to hire a few NPCs as you go). With your funds: waiting a full day for another merc to arrive suddenly becomes too long (and for the first half or the mission, outright impossible). This means the critical difference: you don't need to (and even shouldn't) plan for a long engagement. Likewise, there are no regular sources of income. The entire mission takes less than two days in-game with decent skill (much owing to faster inter-sector travel times) and you face much larger groups of enemies than in JA2 right from the start and in almost every sector, along a clearly mapped route. The greatest difference from Jagged Alliance 2 is: the former is a full-scale war, while Unfinished Business is but a raid. It is the mercenaries' mission to destroy the missiles. Its missiles threaten peace with Arulco, where Ricci Mining once held lucrative options while Deidranna was still in power. In the small mountain state of Tracona, a corporation called " Ricci Mining" has built a military base. After the end of Jagged Alliance 2, Enrico Chivaldori again approaches the commander to set things right across Arulco's borders.